You don’t empower people to please them, you empower them to make better decisions than you.
We played the game, some notes on what we could do better:
- We saw value in the game
- We needed to be more specific on the decisions being determined, we were too generic, we felt that it would be better to take real world secenarios
We had some confusion around what each card meant. It would help to have the decisions better explained.
- Sometimes the situations were out of the control of all people in there, there was no way to easily indicate this using the cards.
- Start off with specific scenario’s, the general principles come from the conversation around the specific question.
- It takes a long time to have the conversations, expet to cover one or two scenarios at most in a 1 hour session